Console games are all the rage these days. As gamers and consumers move toward having the best boxes on their entertainment centers, developers are having to keep up with the demand for more powerful and intense experiences. This is why we've been getting so many massive releases each month. Agents of Mayhem, Fortnite, Super Mario Odyssey, Hellblade, and so much more are just the tip of the iceberg when it comes to the extensive console games that have come out this year alone.
While most of these games have a lot of hard work and care put into them in hopes of creating memorable products, there are some mistakes that slip through the cracks. This isn't just true for poorly made AAA titles, but even the best of the best have some baffling hiccups that we still wonder about to this day.
After all, nothing in this world is perfect, and that goes for the greatest games ever created. Prepare to annihilate us with rage, as we're looking at 20 shocking mistakes you never noticed in console games. For this list, we are including any AAA title that was released on any sort of console and not restricting the ones that have PC ports as well.
20 They're Just Really Stupid
When Assassin's Creed first debuted, it got a lot of attention, as it was an interesting new IP from Ubisoft. The first few games were almost unanimously praised and are still cited as the best the entire series has to offer. However, if you go back to the original game, you might notice some big anomalies.
Mainly, the way the AI works completely breaks the immersion. If you're running from guards and casually sit on a bench, they ignore you like they can't find you. We've heard of hiding in plain sight, but that's a little ridiculous. Then there's the fact that they can climb buildings just as easily as you can, making the assassin skillset a little less unique.
19 But Where Are The Good Dungeons?
When it comes to how Nintendo designed the dungeons in Breath of the Wild, we do have to give them credit. Turning them into massive beasts that can be accessed without having to go through a loading screen is impressive all on its own. That said, as we have had time to sit and think about the game, we noticed an issue with how these dungeons work.
Breath of the Wild's world is so unique, massive, and intricately designed that it feels like a disservice to the game that dungeons aren't baked into the world. Furthermore, each one of the Divine Beasts is aesthetically similar, and while that works thematically, we can't help but feel like we're losing something in that. Hopefully, the next DLC pack will feature a more classic dungeon.
18 This Feels Like False Advertising
When Xenoblade Chronicles X was first announced, we were shown the concept of someone piloting a mech in a big open world. Then, that slowly became the main draw of the not-so-direct sequel to Xenoblade Chronicles. That said, after toying around with the game for a while, we noticed a big problem with this message and the structure of the game.
For a good chunk of the main story, you are required to traverse this huge world without the help of a mech. This makes exploring a little more organic, but walking long distances feels like a chore. Had the mech been available much earlier, the entire game would've felt more streamlined, but it was still a little more on the tedious side of the spectrum.
17 There's Just Nothing To See Here
There is no game quite like Shadow of the Colossus. The combination of awe and fear when you see a monster for the first time is exhilarating. You feel triumphant when you bring each one down. Then you feel like a cold-blooded killer when you realize what the purpose of your killings was.
While this game is nearly perfect, we can't say the same about the overworld. It does nothing other than providing a backdrop for you to fight several colossi. It makes us wonder why the game would have us traverse the world in the first place if there was nothing to do. There aren't any secrets to find, either. It just feels like a glaring problem in such a great game.
16 That's It?
When we open Middle-Earth: Shadow of Mordor, we get on board Talion's crusade for vengeance as he tries to hunt down the Hand of Sauron and slaughter orcs along the way. Despite the similarities to both the Batman and Assassin's Creed franchises, the game turned to be both cinematic, brilliant for fans of the lore, and a downright great experience.
Then you get to the end. You've fought through hordes of orcs, winning many to your side. You've stormed every inch of the land of Mordor, and now you're going to the dark tower. It's there that you get ready to fight the Dark Lord Sauron himself. You might be shocked to learn that the entire final battle is just a quick time event. Then the credits roll. How disappointing.
15 It All Happens So Fast...
Many will herald Arkham City as the pinnacle of the Arkham series, and in terms of scope and gameplay, we have to agree. However, when we compare the stories of all three games (we're ignoring Origins), we lean toward the tale told in the first game over this one.
The problem that becomes apparent in Batman: Arkham City is that the story is very unfocused. One minute, you'll be learning about Protocol 10 and trying to stop Hugo Strange, but then you have to run an errand for Mr. Freeze. Just when you get done with that, the Joker pops up again to stir up some trouble. Then there's a subplot with Ra's al Ghul trying to make you the next leader of the League, and things only get more complicated from there.
14 Only Dudes Allowed
In an era where we love diversity and representing all walks of life, Team Fortress 2 strangely doesn't get a lot of hate. Don't get us wrong, we love the game to death, but in the wake of other titles like Overwatch, it just seems like it would be a prime candidate for extreme criticism.
If you're not aware of the entry heading, Team Fortress 2 has an all-male cast of characters. While there's diversity within them, the game is an explosion of rockets, bullets, and testosterone from start to finish. This is ultimately what made Overwatch a much more popular class-based shooter, as it nailed diversity and incorporated all types of characters and people.
13 It's Like They Want You To Rage Quit
We love Rocket League. The simple yet intense action of playing soccer and demolition derby in the same game is amazing. That said, there is one flaw that we've noticed within the regular matchmaking. The game doesn't penalize those who randomly leave for whatever reason.
Granted, it's important to admit that there is a penalty in place when it comes to competitive mode, but in casual, you can leave and join other games as many times as you want. This makes it frustrating when people constantly rage quit and leave you to play alongside the AI. Now, the game will bring in more people who are searching for matches, but when you're constantly getting people of different skill levels, a match can change direction in an instant.
12 It All Adds Up...
From a business perspective, the minds behind LEGO Dimensions hit the nail on the head. Not only did they capitalize on one of the most popular toys of all time as well as one of the most popular forms of entertainment, they did so in a way that will encourage collectors and parents to keep buying more sets.
By pricing many of the expansions at around $10, it's a cheap cost just to add a little more to the base game. However, what a lot of people fail to notice is that $10 here and there adds up very quickly. Those who think in long-term have already pointed out the high cost of feeding a LEGO Dimensions addiction, but most people are either unaware or simply don't care.
11 No New Tracks? No Bueno
The Switch is a gold mine, and most of their big games have all sold extremely well. One of the frontrunners in this aspect is Mario Kart 8 Deluxe. This king of kart racers is extremely popular among the masses and has become one of the most widely played games on the system.
While we love the enhanced Battle Mode and new characters, we have to address the glaring problem: there are no new regular tracks. Instead, players will be racing on the same courses that existed on Mario Kart 8 for the Wii U (DLC included). Those who spent hours on the original version likely won't get as much enjoyment out of the Deluxe port, and it seems like a missed opportunity on Nintendo's part.
10 These Seem A Bit Familiar...
While the Wii U wasn't a successful console, Nintendo had several winning games on the system. Of the bunch was the innovative shooter Splatoon. However, because the Wii U had such a low install base, the Big N decided to bring the series over to the Switch in the form of Splatoon 2.
Despite being marketed as a full sequel to the original game, Splatoon 2 is a bit too similar to the original in some areas. Where it stands out the most is in the weapon selection. While all of the Special Weapons are different, most of the standard weapons are not. You'll still be using the Splattershot, Splatling, Splat Charger, and Splat Roller just like you did back in the days of the Wii U.
9 There's No Color In This World
Injustice: Gods Among Us felt very much like an experiment for Netherrealm. Could they create an intense fighting game using DC's brilliant cast of superheroes and villains? In terms of gameplay, they hit a home run. But when it comes to the color palette, they could've spent more time ironing out the kinks.
To put it simply, Injustice is not a pretty game. The facial animations feel off and the color is so dull for a game based on superheroes. It's still fun to play, but seeing Green Arrow and Flash get washed out in the grays and blacks of each arena is painful to see, and makes us all the more thankful that Injustice 2 has a lot more style.
8 But What Are You Supposed To Be Doing?
If you combine a first-person shooter with an RPG, then you get the crazy game known as Borderlands. The series has undeniably founds its groove and gained an impressive following, but some aspects of the original game don't hold up as well. In our opinion, the first game suffers from a lack of direction in the opening few hours.
You walk around the land without a real direction or any purpose as to why you're doing what you're doing. Once you learn to just do quests and kill monsters to increase your power and have fun while doing it, the game picks up dramatically, but until you get to that point, you're left scratching your head in the process.
7 They Forgot How To Tell A Story
When Telltale Games first came out with The Walking Dead, they immediately gained the attention of the gaming community. However, some creators bowed out, license deals were made, and now we have the Telltale Games of today. They're shelling out several games every year with expansions and sequels to continue those stories.
The big problem we've noticed is that the stories being told aren't nearly as good as they used to be... at least not for Telltale. It all lacks the ambition, passion, and polish of the early days, to the point where The Walking Dead actually looks better than more recent projects. If they don't get some redirection, Telltale Games could fade out of existence.
6 How Not To Make A Halo Game
After 343 Industries took over the Halo banner, they had some great success with both Halo 4 and Halo 5: Guardians. Of the two, the latter was much more ambitious, throwing in newer mechanics, a more lore-focused story, and upping the graphics astronomically.
Of the changes they made, 343 Industries seems to have lost the spirit of Halo though. Every Spartan can sprint, air dodge, run into others, and more. It's all much more fast-paced, but that makes the series lose its charm. Halo was always touted for its methodical combat, forcing players to think before reacting. Now players just mindlessly charge at one another until someone gets shot.
5 Why Fix What Isn't Broken?
The revival of Crash Bandicoot was one of the best things about 2017. The N Sane Trilogy brought back the glory days of the PS1 to modern consoles, and we couldn't be happier. We've played all three games, but we (and many others) were quick to notice that some mechanics had changed.
We won't go over the whole hitbox debacle, but instead how Crash himself was altered. In the PS1 classics, Crash played a bit differently across all three games. However, in the N Sane Trilogy, Crash played identically across the three games to make it easier for players to grasp how he worked. However, this actually worked against the game, as it made it harder, as the levels were originally designed with certain mechanics in mind.
4 These Abilities Aren't So Super
When putting together a list of the best Kirby games of all time, we guarantee that Kirby's Return To Dreamland would come close to the top. It provided a return to form for the series as well as a flag from Nintendo that they were going to start taking the property seriously once again.
That said, the one mistake that stood out to us was the Super Abilities. While they were fun and flashy, they were fairly boring to control and were one and done. All you had to do was move to a destructible location, push the button, and watch the destruction occur. Thankfully, Nintendo later improved on this concept with the Hypernova ability and Robobot Armor.
3 Fifty Shades Of Grey Had More Emotion
While the 2016 remake of Ratchet and Clank was critically acclaimed, many fans haven't quite taken a liking to it. We won't state where we stand on it in that regard, but we do have to point out a big mistake that seemed to slip by the people over at Insomniac.
Anyone who's played the game will notice that when talking to NPCs, Ratchet and Clank's facial animations just seem wrong. There's not the same amount of expression that there was back on the PS2, and that goes for the people they interact with as well. Combine this with a dynamic that's never properly explored, and you get two main characters that have less depth than a fan-made Twilight novel.
2 Don't You Just Love Repetition?
The Last of Us is one of the best games of the decade. End of discussion. Featuring a story that pulls at your heartstrings, gameplay that keeps you invested, and graphics that constantly surprise, Naughty Dog brought lightning from the heavens with this game.
Of the brilliance of the game, we do have to point out one mistake that we see: the puzzles. The fact of the matter is that all of the puzzles in the game consist of finding the appropriate object and carrying or pushing it to the proper location so you can get up or you can help your partner up. A little more variation there would've been nice, but that's a small complaint in the grand schemes of things.
1 They Don't Make It Easy For You To Win This One
After witnessing the success of Super Smash Bros, Sony thought it was their time to shine. Bringing the most popular characters that have appeared on their consoles, they crafted a 2D brawler, PlayStation All-Stars: Battle Royale, that was fun for what it was. Every character played very similarly to their games of origin, and it made for an enjoyable experience.
However, it wasn't long before people discovered that the game is unbalanced. And oh, is it unbalanced. The best characters in the game are Kratos and Raiden. If someone knows how to play them, then you might as well throw your controller away. If you pick Spike or Ratchet and Clank, then you're out of luck. This aspect breaks the enjoyment of the game, especially when you play online and everyone picks Kratos.
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