20 Silent Hill Facts You Had NO Idea About

The Silent Hill franchise is the most disturbing video game of all time — these are the secret facts fans missed playing the survival-horror series.

We are slowly approaching one of the scariest (or sugar-filled) days of the year…Halloween. It is the time of year where gamers everywhere start to contemplate what games will make them sleep with the light on for the rest of the year. If you are one of those people, you will likely have experienced the disturbing town of Silent Hill. This franchise took the survival horror of Resident Evil and added a psychological twist. How far did you jump the first time you heard the blade of Pyramid Head drag along the floor? How many times did you hit the pause (or exit option) when Lisa stalked you through the hallway in P.T.?

Silent Hill is unsettling, not just because of its monsters, but because of the real things they represent: the loss of a spouse, the grief of losing a child, parental abandonment, the list could go on. It turns the real things we fear the most into twisted manifestations, and to top it all off, a game of Silent Hill’s caliber would not be complete without a demonic cult pulling strings behind the scenes. The atmosphere, music, and storyline engulf players into a macabre world of rituals and sacrifice. It sure sounds like the makings for a terrifying experience. The Silent Hill franchise began in 1999, and even though it experienced a minor setback with the recent cancellation of Silent Hills, the previous installments still have secrets to explore. Here are 20 of Silent Hill’s most disturbing facts you had no idea about, warning, you may need to leave the light on after this one.

20 Pyramid Head Exists Because Of James

via giantbomb.com

Pyramid Head is synonymous with the horrors of Silent Hill. He is the most recognizable villain by people who have not even played the game. Masahiro Ito, the artist who created Pyramid Head and a lot of the artwork in the Silent Hill games, dropped some knowledge as to why Pyramid Head exists in the first place. He is a physical manifestation of James’ guilt about his sick wife and his frustrations about missing the woman she used to be. Pyramid Head attacks other creatures like the nurses based on James’ delusions, and Pyramid Head eventually kills himself in the game because James has overcome his guilt. In future entries on this list, physical representations of painful events and emotions are common but just as disturbing in Silent Hill.

19 If You Thought Nurses Bring Joy And Comfort…Think Again

via pinterest.com

In Silent Hill 2, players are introduced to the “Bubble Head” nurse. Like Pyramid Head, they are a staple of the series and are some of the most recognizable and disturbing monsters of the series. Nurses are known to bring comfort to those they work with by caring for the sick. These creatures look as if they need their own medical attention. They exist for two reasons: their mangled appearance represents the anxiety James felt at watching his wife die in the hospital surrounded by medical staff which likely also included nurses, and their provocative clothing symbolizes the frustration James felt at the lack of intimacy with his ill wife. Their inclusion in the game represents a weird juxtaposition of feelings for the main character.

18 Did You Enjoy The Artwork At Brookhaven Hospital?

via mysims3blog.blogspot.com

The old saying goes, “pictures are worth a thousand words.” These images would not yield a pleasant literary novelization. In Silent Hill 2, players may remember seeing photos of various mouths in the hospital, some with braces others with blood on the facial area. The person in the photos almost looks as if they are laughing maniacally. Again this imagery is meant to symbolize a painful truth. The photos suggest that Alessia Gillespie, daughter of Dahlia Gillespie who is one of the major players in The Order, is insane and that she has further descended into madness. They are also a personification of the disturbing nature of the “other world” the characters have had to enter into. This game is filled with family drama and tragedy, so expect to see more on this list.

17 Robbie…The Cuddly Killer?

via fewes.deviantart.com

Robbie The Rabbit, is a recurring mascot of the Lakeside Amusement Park in the Silent Hill franchise. From our dealings with Mr. Freddy Fazbear, we should already know that a smiling but lifeless looking animal suit means nothing but trouble. Robbie can be found in the amusement park alone with red stains around his mouth. His stuffed animal counterpart is often in the hands of an unsuspecting child. It is unknown whether someone is actually in the suit or if the suit is alive on its own. Also, many of the troubled children in the game have Robbie dolls. There is a theory that Robbie may actually be the catalyst for the evil in the game since many of them have the ownership of this toy in common.

16 Who Was Really On The Radio?

via polygon.com

P.T. is one of the scariest video game experiences of all time. Who knew a short playable trailer could cause the gaming community to devote endless hours to crack the code for the actual trailer? A significant component of the experience within the game has to do with the radio. There are times the player can hear a radio host retelling the story of a gruesome murder which is likely responsible for Lisa’s current state, the female ghost stalking the protagonist. However, there is more to the transmission. There is a message in Swedish that alludes to the famous 1930s War of The Worlds radio transmission by Orson Wells being accurate. The message also says that aliens control everyone, and no one is safe from their influence, not even police.

15 Sometimes The Concept Art Is Scarier Than The Game

via youtube.com (virtualcat2010)

Joshua Shepherd is the younger brother of Alex Shepherd, the protagonist of Silent Hill: Homecoming. The primary plot driver of the game is Alex looking for his missing brother, but the ending is a major plot twist that reveals a terrible deed Alex did to his brother. The story is heart-wrenching as every Silent Hill is, but the developers were again planning to take it up a notch. Whenever Alex sees Joshua in the game, he looks as if he is still alive. The original plan was for Joshua to resemble a corpse while he interacted with his brother, Alex. Joshua is said to be nine years old in the game, so an appearance like this one would have been disconcerting to see. It is nice they went with the less graphic option.

14 You Will Never Want To Look Through A Peephole Again

via playbuzz.com

Have you ever been in a hotel and decided to take a look through the peephole? There is some creepy about staring into the blank nothingness of a hotel hallway. Silent Hill 4: The Room plays on this fear. Walter Sullivan is the main antagonist in the game and is obsessed with Room 302 in the apartment complex where he was abandoned as a child. He is also a serial killer for a religious cult. Sullivan stalks the current owner of the apartment, Henry Townsend. Very rarely, if players look through the peephole of Henry’s apartment, they will see Walter silently walk up to the peephole, and just stare back. After a few seconds, he will walk away, and the hands of all his victims will be on the wall behind him.

13 The Terror Of Silent Hill Even Impacts The Young

via taringa.net

A Silent Hill 4 Monster known as the Twin Victim has a deeply disturbing origin. Walter Sullivan was fiercely loyal to The Order, and out of his anger at the abandonment of his parents, he was willing to do anything to stay in their good graces. One of those was to commit murders to fulfill the 21 Sacraments. On Walter Sullivan’s quest to kill 21 people in his ritualistic murder spree, his 7th and 8th victims were twin children, Billy and Miriam Locane. They are the only victims to manifest as monsters instead of ghosts or hauntings in Henry Townsend’s apartment. The young are not safe from the horrors of this game, and this is one of the stories that puts that principle on full display.

12 Travis Is The Butcher

via freemmorpg.top

There is a trend in Silent Hill that the protagonist unintentionally creates the primary villain. The same is true in Silent Hill: Origins. The Butcher is a creature that terrorizes Travis, the main character. During the bad ending of the game, Travis’ face blends into the Butchers. Many theorize that the Butcher is a manifestation of Travis’ anger and fears about himself. It also shows that Travis could have a split personality since one side of his face remains normal while the Butcher's helmet covers the other. There is a note in the game that discusses split personalities, and in some ways, it alludes to Travis. People seriously need to get a handle on their personal situations in these games.

11 Social Issues Are Driving Men Insane…According To P.T.

via youtube.com (Mr.Armenia)

P.T.‘s audio had so much going on: creepy baby laughs, the sound of a swinging cooler above you, and the creepy voice of “the bag.” Yet, the radio is responsible for some of the most unsettling sounds and speech in P.T, and the people speaking into the radio had a lot to say. In addition to the protagonist murdering his wife, it is revealed on the radio that this is not an isolated incident. Fathers and husbands are losing it and taking out their frustrations on their families according to the radio. The voice on the radio has a straightforward explanation for why this is happening: broader trends such as employment, childcare, and other social issues facing the average family are stressing out fathers.

10 The Decade-Long Fire

via digitalspy.com

Sleep tight knowing this tidbit…the town of Silent Hill is real. The game is based on the actual town of Centralia, PA. A coal fire gone wrong has caused parts of the mines in the city to become engulfed in an endless state of flames. There are still people who live there, many of them elderly. In the early 1990s the town was condemned because of the fires, and while many left there were still a portion that chose to stay. Public information alludes that the government has decided to let these people legally live there until their deaths. The word on the street is that residents do not take too kindly to visitors, so unless you are in for an eerily similar experience to Silent Hill, skip this vacation.

9 A Connection To One Of The Most Famous Serial Attackers Of All Time

via jhonyhebert.deviantart.com

It is not unusual for an artist to borrow from reality, but with a game like Silent Hill, there is always some apprehension in borrowing from real life because of the subject matter it likely deals with. Creators of Silent Hill 2 have said that the name “Mary” for James’ ill wife was inspired by Mary Ann Nichols and Mary Jane Kelley, serial killer Jack The Ripper’s first and last victims. Now, Mary is a pretty common name in America. It has stood the test of time and has been around for centuries. It is telling that the developers would go out of their way to say to the public that they chose to connect this name with one of the most dangerous killers in history.

8 Noises To Make The Hair On Your Neck Stand Up

via evacstation.blogspot.com

Audio is just as important as visuals. As in an earlier example, Pyramid Head would be scary if you saw him in the game, but hearing the scrape of the blade and knowing that it is meant for you adds a whole new layer to the action. The sound designers of Silent Hill knew this and wanted to immerse players in the creepiness. They intentionally randomized different sounds to keep the player on edge during the game. Players can hear crying, screaming, breathing, whispering, and footsteps at any time during the experience. Nothing necessarily triggers these sounds which leave players guessing as to what will happen next. The most unsettling noise is a pig squeal. This also throws players off to never know what enemies to expect.

7 The Horrors Of Breathing

via silenthill.wikia.com

Asphyxia is a monster in Silent Hill: Homecoming. Its meaning and reason for existing are utterly terrible. Margaret Holloway was a member of The Order who took her dedication way too seriously. In the act of tribute to the demonic cult, she sacrificed her daughter. The world of Silent Hill turns the fears and painful memories of its occupants into monsters, and this one is no different. Asphyxia is a representation of this act and a real living and breathing monster in Silent Hill: Homecoming. One has to finally ask themselves if there any credible police or authority in this town? Someone seriously has to start reporting this stuff, but as with anything in Silent Hill, it would be a moot point as residents do not seem to have any control.

6 Can These Games Get Anymore Depressing?

via pl.wwe.com

Great horror games (and movies) know how to take innocent objects or harmless memories and turn them into something dreadful. Silent Hill: Downpour has rocking chairs scattered throughout the game. Have you ever wondered why? The developers have never confirmed their true purpose, but the theory is that they represent grief and estrangement. The main character is experiencing grief because of his deceased son, and as a result, distances himself from society and the people closest to him. Usually, rocking chairs are seen as inviting and nurturing, but Silent Hill twists their meaning (as they do with everything else) in Downpour. In horror movies, rocking chairs are typically used to signify the presence of a ghost, but here they are just a depressing reminder of death and loss.

5 You Will Never See This Kid’s Movie The Same Way Again

via artstation.com

Remember when you found something unsettling in your favorite kid’s movie? An off-color joke or weird urban legends that did not make it feel quite the same? If you are an Arnold Schwarzenegger fan, chances are you have seen the movie, Kindergarten Cop. The hellish school from Silent Hill, Midwich Elementary School, is based on the building used for the film which is a family-friendly comedy. The film is PG and safe for kids, which makes it disturbing that they would use a model of this school for the awful events of Silent Hill. The Japanese developers needed an American school to model after so they chose this one. It is suggested that some of the staff at this school were indoctrinating students, so have fun enjoying this lighthearted movie next time.

4 Family Issues Are Par For The Course

via pinterest.com

Chucky is pretty scary by himself, but the horror factor increases exponentially when you find out that he harbors the soul of a voodoo-obsessed serial killer. The same idea applies to the creatures of Silent Hill. Obviously, the monsters in Silent Hill are terrifying, but they become psychologically menacing when we find out the meaning of their existence. In Silent Hill 4: The Room, there is a monster called The Bottom that is only found in South Ashfield Heights, the location of Room 302. This beast represents Water Sullivan’s rage at the parents who abandoned him as a child in that room. It also alludes to the act of childbirth since the head is facing downward as if it is exiting the womb. You can always count on things getting weird in this franchise.

3 Monster Symbolism Only Gets Worse…

via silenthill.wikia.com

Kojima knew what would leave a lingering feeling with gamers. Jump scares do serve a purpose, but it is the storytelling and off-screen tragedies that make players cringe. The developers of Silent Hill are not one to shy away from delicate topics, and the death of children is an unfortunate staple of the series. It is discovered that a good number of the horrendous creatures in the game represents how certain key child characters passed away. The Sepulcher, Scarlett Mannequin, and Asphyxia (referenced in an earlier entry) tell the story of how each child died. We will not describe the gruesome details here, but if you take a look at the descriptions of each monster, it is not hard to see where they got their inspiration. In a sense, these monsters are now tormentors seeking retribution for their murders.

2 “He’s Gonna Get Ya!”

via silenthill.wikia.com

There are many stories of people hearing weird voices on transmissions from two-way radios or baby monitors. This fear stems from knowing that someone can intentionally hi-jack a technical device you own. A villain in Silent Hill: Downpour apparently has some technical skills. Murphy, the protagonist of the game, is tormented by the Boogeyman. During random times in the game, the radio will emit distorted audio among the white noise that is difficult to decipher. But if players go into an abandoned Monastery they can better hear the fear-inducing messages from the Boogeyman himself: “He’s Commin,” “He’s Gonna Get Ya!” They happen at moments of tension in the game, so it immediately puts players on edge. You may want to avoid radios in your communication technology.

1 Reverse Tracks Always Sound Creepy

via telegraph.co.uk

Any song can sound evil when played backward. The lightest pop offering by Katy Perry can sound like the most unsettling song ever heard if played in reverse. Many times, any coherent string of words heard is a coincidence, but the developers of Silent Hill felt you needed a backward message to wreck your dreams. At the end of Silent Hill 2, a happy and triumphant song called The Reverse Will plays if you receive the Rebirth ending. It sounds very uncharacteristic for a Silent Hill game. In fact, anything happy, joyous, or hopeful found in these games is odd. However, if you play the song backward you hear dark and creepy whispers of the famous prayer: Now I Lay Me Down To Sleep. Dare: listen to this before drifting off to sleep.

Give GameXpert a Thumbs up!

Looking for an AD FREE EXPERIENCE on GameXpert?

Get Your Free Access Now!

More in Lists

centapark678tanbinh.info values your privacy. We and our trusted partners use cookies and tracking technologies to create custom content for your enjoyment and to provide advertising in line with your interests.

GameXpert – Privacy Policy

We respect your privacy and we are committed to safeguarding your privacy while online at our site. The following discloses the information gathering and dissemination practices for this Web site.

This Privacy Policy was last updated on May 10, 2018.

Legal Ownership

GameXpert (the “Website”) is owned and operated by Valnet inc. (“us” or “we”), a corporation incorporated under the laws of Canada, having its head office at 7405 Transcanada Highway, Suite 100, Saint Laurent, Quebec H4T 1Z2.

Personal Data Collected

When you visit our Website, we collect certain information related to your device, such as your IP address, what pages you visit on our Website, whether you were referred to by another website, and at what time you accessed our Website.

We do not collect any other type of personal data. If you are accessing our website through a social media account, please refer to the social media provider’s privacy policy for information regarding their data collection.

Log Files

Like most standard Web site servers, we use log files. This includes internet protocol (IP) addresses, browser type, internet service provider (ISP), referring/exit pages, platform type, date/timestamp, and number of clicks to analyze trends, administer the site, track user’s movement in the aggregate, and gather broad demographic information for aggregate use.


A cookie is a piece of data stored on the user’s computer tied to information about the user. We and some of our business partners (for example, advertisers) use cookies on our Website. These cookies track usage of the site for security, analytics and targeted advertising purposes.

We use the following type of cookies:

  • Essential cookies: these cookies are essential to the provision of our Website.
  • Functionality cookies: these cookies help us remember choices you have made while on our website, remember your preferences, and personalize your Website experience.
  • Analytics and performance cookies: these cookies help us collect statistical and analytical usage to help up analyze website usage.
  • Social media cookies: These cookies allow you to interact with content on certain social media platforms, such a “liking” our articles. Depending on your social media setting, the social media network will have record of this and may display your name or identifier in relation to this action.
  • Advertising and targeted advertising cookies: these cookies track your browsing habits and location to provide you with advertising in line with your interests. Please see our “advertisers” section below for details.

If you wish to disable cookies, you may do so through your individual browser options. For further information regarding cookies and how to manage them, please see http://allaboutcookies.org/.

Pixel tags

We use pixel tags, which are small graphic files that allow us and our trusted third party partners to track your Website usage and collect usage data, including the number of pages you visit, the time you spend on each page, what you click on next, and other information about your Website visit.


We use third-party advertising companies to display ads on our site. These ads may contain cookies and/or web beacons in the ad serving process. This data is collected by our ad companies, and we do not have access to this information.

Advertisers, as third-party vendors, use cookies to collect usage and demographic data in order to serve ads on our site. For example, Google’s use of the DART cookie enables it to serve ads to our users based on their visit to our sites and other sites on the Internet. Users may opt out of the use of the DART cookie by visiting the Google ad and content network privacy policy.

We have reviewed all of our advertising partners’ policies to ensure that they comply with all applicable data privacy laws and recommended data security practices.

We use the following advertisers:

  • Google Ad Exchange: https://policies.google.com/?hl=en
  • Google Ad Sense: https://policies.google.com/privacy?hl=en
  • Rubicon: https://rubiconproject.com/terms-conditions-index/
  • OpenX: https://openx.com/legal/ad-exchange-terms-and-conditions/
  • Index Exchange: http://indexexchange.com/privacy/
  • TripleLift: https://triplelift.com/privacy/
  • Smaato: https://smaato.com/privacy/
  • Facebook Audience Network: https://facebook.com/about/privacy
  • Comet: https://comet-group.com/privacy-policy
  • Sonobi: http://sonobi.com/privacy-policy/
  • Oath (AOL): https://policies.oath.com/us/en/oath/privacy/index.html
  • Amazon: https://amazon.ca/gp/help/customer/display.html/?ie=UTF8&nodeId=918814
  • Tribal (Exponential): http://exponential.com/en-ca/privacy/

Links to Other Websites

This site contains links to other sites. Please be aware that we are not responsible for the privacy practices of such other sites. We encourage our users to be aware when they leave our site, and to read the privacy statements of each and every website that collects personally identifiable information. This privacy statement applies solely to information collected by this Website.

Purpose of Data Collection

We use the information we collect in order to:

  • Administer our Website, including troubleshooting, and statistical or data analysis;
  • To improve our Website and enhancing user experience by ensuring you have access to personalized content in line with your interests;
  • Analyze user use and optimize our services.
  • To ensure that our Website remains secure and is not subject to any hacking or fraud.
  • Share information with our partners to provide targeted advertising and social media features.

Data Shared with Third Parties

We do not sell or rent your personal data to third parties. However, our partners, including ad partners, may collect data in relation to your Website usage as disclosed herein. Please see our “advertisers” section above for details.

How your Data is Stored

All data collected through our Website is stored on servers located in the United States. Our servers are certified under the EU-US Privacy Shield.

IP address and user agent string data from all visitors is stored in rotating log files on Amazon servers for up to 7 days. All of our employees, agents and partners are committed to keeping your data confidential.

We have reviewed our partners privacy policies to ensure that they comply with similar policies in order to ensure your data security.

Consent under Applicable Laws

If you are based in the European Economic Area (“EEA”), a consent window will appear when accessing this website. If you have clicked “yes”, your consent will be stored on our servers for twelve (12) months and your data will be processed as disclosed in this privacy policy. After twelve months, you will be asked to provide consent again.

We comply with the IAB Europe Transparency & Consent Framework.

You can withdraw consent at any time. Withdrawing consent may impede your ability to access certain services and will not allow us to provide the personalized Website experience.

Data Security

Our servers comply with ISO 27018, a code of practice that focuses on protection of personal data in the cloud. We comply with all reasonable precautions in order to ensure your data’s safety.

In the event that we become aware of any data security breach, alteration, unauthorized access or disclosure of any personal data, we will take all reasonable precautions to protect your data and will notify you as required by all applicable laws.

Accessing, Amending and Deleting your Data

You have the right to request information regarding the data we have on file for you, to request correction and/or deletions of your personal information. Please contact us at [email protected] or at the postal address listed above, attention: Data compliance department.


This Website does not target people below the age of 16. By visiting this Website. You hereby warrant that you are 16 years of age or older or are visiting the Website under parental supervision.

Legal Disclaimer

Though we make every effort to preserve user privacy, we may need to disclose personal information when required by law wherein we have a good-faith belief that such action is necessary to comply with a current judicial proceeding, a court order or legal process served on any of our sites.

Notification of Changes

Whenever we change our privacy policy, we will post those changes to this Privacy Policy page, and other places we deem appropriate, so our users are always aware of what information we collect, how we use it, and under what circumstances, if any, we disclose it.

Contact Information

If users have any questions or suggestions regarding our privacy policy, please contact us at [email protected] or by mail at the postal address listed above, attention: Data Compliance Department.

Choose an option below to continue browsing centapark678tanbinh.info
20 Silent Hill Facts You Had NO Idea About